Micro OLED panels vary: qVGA (320x240) for low-power, WVGA (800x480) for clarity; RGB variants hit 1M:1 contrast (mono: 500k:1), <5mW at 30Hz.
Variants
The core differentiator lies in how the 8.4 million sub-pixels (for a standard 4K panel) are created, a choice that directly determines luminous efficacy, measured in lumens per watt (lm/W). This isn't an academic detail; it's the fundamental trade-off between mature affordability and cutting-edge performance. On one side, you have the established workhorse, White OLED with Color Filter (WOLED+CF), which can waste up to 70% of its generated light right out of the gate. On the other, the high-stakes pursuit of direct RGB patterning aims for efficiencies that can be 300% higher, a non-negotiable requirement for see-through AR glasses that must compete with daylight.
A prime example is the 1.42-inch panel used in high-end headsets, boasting a pixel density of nearly 3,500 PPI and a resolution of 3840 x 3840 per eye. These panels deliver a peak brightness of around 1,500 nits.
Conversely, the emerging market for optical see-through AR demands a different set of extremes. Here, the panel itself is tiny, often 0.5 inches or smaller, but must achieve retinal illuminance levels exceeding 10,000 nits to remain visible after passing through inefficient waveguide combiners, which can have optical efficiencies of less than 5%.
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Choosing a WOLED+CF panel for a 1,500 VR headset means accepting a certain power/thermal budget to achieve stunning resolution. Pursuing a direct RGB panel for a $2,000+ AR prototype is a bet on achieving the necessary efficiency for all-day usability, a gamble that defines the current frontier of the technology.![]()
Efficiency
The central metric is luminous efficacy, measured in lumens per watt (lm/W), which quantifies how effectively electrical energy is converted into visible light. A standard White OLED + Color Filter (WOLED+CF) micro-display typically operates at a modest 4 to 6 lm/W. This means a staggering 70% to 80% of the generated light is absorbed by the color filters themselves, a massive tax on your power budget. For a VR headset targeting a peak brightness of 1,500 nits, this inefficiency can push power consumption for the display module alone to 3.5 to 4 watts, generating significant heat that requires active cooling and limits battery life to around 2 hours on a single charge.
The industry's target for next-generation AR glasses is an efficacy north of 15 lm/W, a 150% increase over the current WOLED+CF baseline. Achieving this requires a multi-pronged attack on several fronts. The most significant gain comes from ditching the color filter altogether via direct RGB patterning, which immediately salvages that lost 70%+ of light. However, this introduces its own efficiency challenges related to the individual red, green, and blue emitters.
The external quantum efficiency (EQE) of blue sub-pixels, for instance, often lags behind red and green by 15-20%, creating a bottleneck for overall panel performance and color balance. Material scientists are focused on developing novel phosphorescent and TADF (Thermally Activated Delayed Fluorescence) emitters, particularly for the blue spectrum, to push EQE from around 20% to over 30%, which would directly translate to higher lm/W and longer operational lifespan.
For an optical see-through AR glass to be usable in a typical 500 lux office environment, the display must deliver a retinal illuminance equivalent to over 3,000 nits. When you factor in the massive optical losses of waveguide combiners, which can have a total efficiency of just 1-5%, the panel itself must output a staggering 10,000 to 30,000 nits. At a paltry 5 lm/W, powering a single 0.5-inch display at 20,000 nits would require over 6 watts, generating untenable heat on a user's face. Boosting the efficacy to just 12 lm/W cuts that power draw in half to a more manageable 3 watts, potentially doubling usage time from 1.5 to 3 hours and reducing the surface temperature of the device by an estimated 8-10°C.
Performance Differences
Choosing a White OLED + Color Filter (WOLED+CF) panel for its 1,200 direct-RGB alternative doesn't just save money; it commits you to a device that is 85 grams heavier due to a larger battery and cooling system, with a usage time capped at 2.1 hours at peak brightness.
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Luminance and Stability: A 1.3-inch WOLED+CF panel realistically achieves a sustained brightness of 1,500 nits with a 15% drop over the first 500 hours of operation. In contrast, a direct-RGB panel half its size (0.6 inches) can push past 8,000 nits with less than a 5% drop in the same period. This isn't just about the removal of the color filter; it's about the lower current density required to achieve a given luminance. To hit 1,500 nits, the WOLED+CF emitter might be driven at a harsh 12 mA/cm², accelerating degradation. The RGB emitter, operating at a gentler 5 mA/cm² for the same output, inherently enjoys a longer lifespan and greater stability.
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Pixel Density and True Information Capacity: While a WOLED+CF panel might boast a 3,500 PPI density, the effective resolution is lower due to the color filter array. The filter's light absorption creates a 20% lower modulation transfer function (MTF) compared to a direct-RGB panel of the same stated resolution. This means that for AR applications displaying text and fine lines, the direct-RGB panel delivers sharper, more legible content. The fill factor—the percentage of a pixel that actually emits light—is also critical. A high-quality silicon backplane can achieve a 92% fill factor, while traditional methods might be closer to 80%, directly impacting perceived sharpness and efficiency.
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Latency and Color Fidelity Under Load: Driving a 4K WOLED+CF panel at 120 Hz requires a data bandwidth exceeding 18 Gbps, which can introduce a processing latency of 8-12 milliseconds. Furthermore, the color gamut of a WOLED+CF panel typically covers 95% of the DCI-P3 space, which is excellent. However, direct-RGB panels, with individually optimized emitters, are now consistently hitting 99%+ of DCI-P3 and even 80% of the Rec.
En lire plus

1920x1200 resolution, ΔE<1.5 color accuracy (calibrated via X-Rite), >2000nits brightness. Priced 500-1000/unit, they deliver DCI-P3 95% coverage for medical/industrial imaging, validated by ...

Micro OLED panels vary: qVGA (320x240) for low-power, WVGA (800x480) for clarity; RGB variants hit 1M:1 contrast (mono: 500k:1), <5mW at 30Hz. Validate via datasheets for response time (<1ms)...

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